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The four made the decision to soon leave Atari and start their own business, but were not sure how to🍌 go about it.[11] In 1979, the concept of third-party developers did not exist,[13] as software for video game consoles were🍌 published exclusively by makers of the systems for which the games were designed;[14] thus the common thinking was that to🍌 make console games, one needed to make a console first.[10] The four decided to create their own independent game development🍌 company. They were directed by their attorney to Jim Levy, who was at the time raising venture capital to get🍌 into the software business for early home computers. Levy listened to their plans, agreed with its direction, and helped the🍌 four to secure aboutR$1 million in capital from Sutter Hill Ventures.[11] They also checked with legal counsel on their plans🍌 to develop games for the Atari VCS, and included litigation fees in their capital investment.[10]
Early years (1980–1982) [ edit ]
Ahead🍌 of the release of the first four games, Activision obtained space at the mid-year 1980 Consumer Electronics Show to showcase🍌 their titles, and quickly obtained favorable press.[10] The attention afforded to Activision worried Atari, as the four's departure had already🍌 created a major dent in their development staff.[11] Atari initially tried to tarnish Activision's reputation by using industry press at🍌 CES to label those that took trade secrets as "evil, terrible people", according to Crane, and then later threatened to🍌 refuse to sell Atari games to retailers that also carried these Activision titles.[10] By the end of 1980, Atari filed🍌 a formal lawsuit against Activision to try to stop the company, claiming the four had stolen trade secrets and violated🍌 non-disclosure agreements.[10] The lawsuit was settled by 1982, with Activision agreeing to pay royalties to Atari but otherwise legitimizing the🍌 third-party development model.[11][19] In 2003, Activision's founders were given the Game Developers Choice "First Penguin" award, reflecting their being the🍌 first successful third-party developer in the video game industry.[20]
During this period Mediagenic, via Activision, secured the rights to distribute games🍌 from Cyan Worlds. The first game published by Activision from Cyan was The Manhole, on CD-ROM for personal computers, the🍌 first major game distributed in this format.[32][33][10]
With several of its own successfully developed games helping to turn a profit, Kotick🍌 led Activision to start seeking acquisitions of video game development studios, guided by market surveys to determine what areas of🍌 content to focus on.[35] It is estimated that between 1997 and 2008, Activision made 25 acquisitions, several for undisclosed amounts.🍌 Several of these came prior to 2001, in the midst of the Dot-com bubble, enabling the company to acquire studios🍌 at a lower valuation.[35] On June 16, 2000, Activision reorganized as a holding company, Activision Holdings, to manage Activision and🍌 its subsidiaries more effectively.[38] Activision changed its corporate name from "Activision, Inc." to "Activision Publishing, Inc.", while Activision Holdings took🍌 Activision's former "Activision, Inc." name.[38] Activision Publishing became a wholly owned subsidiary of Activision, which in turn became the publicly🍌 traded company, with all outstanding shares of capital stock converted.[38][39]