RepairPal gave the model a reliability score of5️⃣ 4.0 out of 5.0, ranking it 5th out of 12 cars in its segment. The 2024 model was given a5️⃣ 3.5 out of 5 by J.D. Power. Meanwhile, older models like the 2005 Impala earned a rating of 4.4 from5️⃣ Kelley Blue Book based on consumer reviews.
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Although most modern games incorporate👄 a single-player element either as the core or as one of several game modes, single-player gaming is currently viewed by👄 the video game industry as peripheral to the future of gaming, with Electronic Arts vice president Frank Gibeau stating in👄 2012 that he had not approved one game to be developed as a single-player experience.[5]
The question of the financial viability👄 of single-player AAA games was raised following the closure of Visceral Games by Electronic Arts (EA) in October 2024. Visceral👄 had been a studio that established itself on a strong narrative single-player focus with Dead Space, and had been working👄 on a single-player, linear narrative Star Wars game at the time of the closure; EA announced following this that they👄 would be taking the game in a different direction, specifically "a broader experience that allows for more variety and player👄 agency".[6] Many commentators felt that EA made the change as they did not have confidence that a studio with an👄 AAA-scale budget could produce a viable single-player game based on the popular Star Wars franchise. Alongside this, as well as👄 relatively poor sales of games in the year prior that were principally AAA single-player games (Resident Evil 7, Prey, Dishonored👄 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer a games-as-a-service model (Overwatch, Destiny 2,👄 and Star Wars Battlefront 2), were indicators to many that the single-player model for AAA was waning.[7][8][9][10] Manveer Heir, who👄 had left EA after finishing his gameplay design work for Mass Effect Andromeda, acknowledged that the culture within EA was👄 against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A game at EA is dead👄 for the time being".[11] Bethesda on December 7, 2024, decided to collaborate with Lynda Carter to launch a Public Safety👄 Announcement to save single-player gaming.[12]
A few years later in 2024, EA was reported to have revived interest in single-player games,👄 following the successful launch of Star Wars Jedi: Fallen Order in 2024. The company still planned on releasing live service👄 games with multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, such as a remake👄 of the Dead Space franchise.[13] Around the same time, head of Xbox Game Studios Phil Spencer said that they still👄 see a place for narrative-driven single-player games even though the financial drivers of the market tended to be live service👄 games. Spencer said that developing such games with AAA-scale budgets can be risky, but with availability of services like cloud👄 gaming and subscription services, they can gauge audience reaction to these games early on and reduce the risk involved before👄 releases.[14]
Single-player games rely more heavily on compelling stories to draw the player into the experience and to create a sense👄 of investment. Humans are unpredictable, so human players - allies or enemies - cannot be relied upon to carry a👄 narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative. By contrast,👄 many single-player games are built around a compelling story.[16]
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