The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).[17][18][19][20]
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[21][22][23][24]
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010,[25] and the Xbox 360 E in 2013.[26] Xbox 360 is the ninth-highest-selling home video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[24][27]
The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[28] On April 20, 2024, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.[7] On August 17, 2024, Microsoft announced that on July 29, 2024, the Xbox 360 game marketplace will stop offering new purchases and Microsoft Movies & TV app will no longer function (the console will still be able to download previously purchased content, run it, and enter multiplayer sessions).[29][30]
History
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The book was written by Bram Stoker's great-grandnephew Dacre Stoker and Ian Holt. Previously, Holt had been a direct-to-DVD horror screenwriter, and Stoker a track and field coach.
In this haunting sequel to Dracula 2000, a group of medical students sets out to unlock the secret to immortality using Dracula's body, but wind up raising hell instead as their experiment goes horribly awry.
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The sum of odd numbers formula is Sn= n/2 [a + l] where 'a' is the first odd number, 'l' is the last odd number and 'n' is the number of odd numbers present in that range. Another formula to calculate the sum of first n odd numbers is Sn= n2.
Even number is divisible by 2, and leaves the remainder 0. An odd number is not completely divisible by 2, and leaves the remainder 1. An even number ends with 0, 2, 4, 6, and 8. An odd number ends with 1, 3, 5, 7, and 9.
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To calculate your potential payout on an underdog, all you need to do is multiply your stakes (the amount of money you wagered) by the value resulting from the moneyline odds divided by 100. Put simply: Potential profit = Wager x (Odds/100).
To convert from a probability to odds, divide the probability by one minus that probability. So if the probability is 10% or 0.10 , then the odds are 0.1/0.9 or '1 to 9' or 0.111. To convert from odds to a probability, divide the odds by one plus the odds.
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes.[1]
Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]
History [ edit ]
The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] and Space Invaders (1978).
The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]
10 Strongest Villains In Supernatural Ranked
1
1 Chuck. The one being who is likely the strongest villain Supernatural has ever seen is the man who created it all: Chuck.
The films are shot in a very realistic way, with long takes and minimal editing. This makes the violence feel more real and visceral, and it can be very difficult to look away. The unexpectedly graphic nature of the violence. The films are not afraid to show graphic violence, and some of the kills are truly disturbing.
He is like Michael Myers in that his painted smiling face is like a mask, and he kills without a clear motive or saying a word. Yet where the Shape succeeded in being scary by being so emotionless, Art is frightening in how much joy he takes in inflicting pain. Art the Clown next appeared in 2024's Terrifier.