I’ve always liked the idea of creating experiences for the web. Nowadays,5️⃣ almost every mobile and desktop device has a web browser and visitors can experience your creation without the friction of5️⃣ downloading and installing a separate app. Prior to creating Vortelli’s, I dabbled with tools like Three.js, Phaser and Construct, but5️⃣ I never actually completed a project. I kept falling into the cycle of starting a project with excitement and motivation5️⃣ but as I’d encounter problems, I’d gradually lose interest and eventually quit.
In mid-2024, I promised myself that I was going5️⃣ to break that cycle by finishing and releasing a 3D multiplayer web game. I still wasn’t proficient with any particular5️⃣ game engine and I spent many hours reading and watching YouTube videos trying to decide on the perfect engine. I5️⃣ eventually figured out that there was no such thing as a perfect engine and I really just needed to pick5️⃣ one, learn the basics and start building. I ended up choosing PlayCanvas because I was already pretty comfortable with JavaScript5️⃣ and I found its editor very simple to use.
I spent the majority of my time figuring out how to get5️⃣ the multiplayer netcode working. At first, the prototype game didn’t have any sort of goal or objective, it was just5️⃣ an open world where you could hang out with other players. Maybe it was because I’m a solo dev, but5️⃣ I started to feel that players would quickly become bored with this experience. Some kind of minigame needed to be5️⃣ added to give players a sense of purpose. I went with a pizza cooking minigame because everyone loves pizza, right?5️⃣ I chose the name ‘Vortelli’s Pizza,’ because it sounds like the name of a somewhat believable pizza shop and I5️⃣ couldn’t find any real life businesses on Google using that name already.
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