Call of Duty: Modern Warfare 2 and Warzone are specifically targeted at mature audiences. Both games depict gunshot wounds, dismemberment, and exposed viscera. The in-game dialogue regularly includes profanity. Some levels include elements such as mutilated corpses and drug paraphernalia.
Rating: 1 / 5: Adults Only. Modern Warfare II is set in the brutal world of international terrorism and this is reflected in violent and often gory visuals. As well as the standard sprays of blood in gunfire, both the campaign and multiplayer also have close quarters combat which doesn't water down the horrors of war.
Call of Duty 4: Modern Warfare was released for consoles and Windows in North America on November 5, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007. The Mac OS X version of the game was developed by Aspyr and released on September 26, 2008.
PC players: Call of Duty: Modern Warfare III uses the Call of Duty HQ to launch the game. When downloading or launching the game, look for Call of Duty in the store or your game library.
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Michael Condrey is the co-founder and former studio head of Sledgehammer Games, which he founded with Glen Schofield after their collaboration on the popular video game franchise Dead Space. He is now the president of 31st Union, a 2K studio located in Silicon Valley, California.[1][2]
Career [ edit ]
Condrey graduated in 1997 from the University of Washington. The following year, his senior thesis on applying biotechnology to conservation biology was published in the Molecular Ecology. After working as a scuba diving instructor and boat captain in the Cayman Islands, he began work on a graduate degree in Seattle. It was there that he launched his game development career, beginning with a summer job at Electronic Arts (EA) during the peak of Seattle's gaming explosion. Condrey later relocated to Redwood City at the EA-owned studio Visceral Games, where he became studio chief operations officer, as well as senior development director on the 2008 title Dead Space. He also worked on three other successful EA franchises: Need for Speed, FIFA and the James Bond game series.[2][3]
Condrey (right) and Glen Schofield at the Sledgehammer headquarter, 2009
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The U.S. Army appears in Call of Duty in the first campaign. The player controls Pvt. Martin from the 506th Parachute Infantry Regiment, 101st Airborne Division. The U.S. Army also appears in the Multiplayer mode of this game.
As a first-person shooter, Call of Duty places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat.