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A single-player video game is a video game where input from only one player is expected throughout the course of 🍊 the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player 🍊 mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player 🍊 modes.[1]
Most modern console games and arcade games are designed so that they can be played by a single player; although 🍊 many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually 🍊 require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]
The 🍊 question of the financial viability of single-player AAA games was raised following the closure of Visceral Games by Electronic Arts 🍊 (EA) in October 2024. Visceral had been a studio that established itself on a strong narrative single-player focus with Dead 🍊 Space, and had been working on a single-player, linear narrative Star Wars game at the time of the closure; EA 🍊 announced following this that they would be taking the game in a different direction, specifically "a broader experience that allows 🍊 for more variety and player agency".[6] Many commentators felt that EA made the change as they did not have confidence 🍊 that a studio with an AAA-scale budget could produce a viable single-player game based on the popular Star Wars franchise. 🍊 Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single-player games 🍊 (Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer a 🍊 games-as-a-service model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single-player model for AAA 🍊 was waning.[7][8][9][10] Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect Andromeda, acknowledged that 🍊 the culture within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A 🍊 game at EA is dead for the time being".[11] Bethesda on December 7, 2024, decided to collaborate with Lynda Carter 🍊 to launch a Public Safety Announcement to save single-player gaming.[12]
While a multi-player game relies upon human-human interaction for its conflict, 🍊 and often for its sense of camaraderie, a single-player game must build these things artificially. As such, single-player games require 🍊 deeper characterisation of their non-player characters in order to create connections between the player and the sympathetic characters and to 🍊 develop deeper antipathy towards the game's antagonists. This is typically true of role-playing games (RPGs), such as Dragon Quest and 🍊 the Final Fantasy, which are primarily character-driven and have a different setting.
Exceptions [ edit ]
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