Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Co-founder Collier left the company in early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity Ward.[6]
History [ edit ]
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in 2002.[7][3] The studio was formed by several members of 2024 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West, and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for the competing Call of Duty series.[8] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[9] During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2024. Activision allowed Infinity Ward a great deal of freedom in how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of Modern Warfare's release, Infinity Ward had more than 100 employees.[9]
Papa's Pizzeria is a cooking game created by Flipline Studios. Grab your dough and get ready for a delicious pizzeria adventure! You're on your way to becoming the best pizza parlor in town. Take orders, prepare the dough, add toppings, and serve carefully sliced pizzas to all of your wacky customers. Control at each step of the pizza-making process and juggle between each area of the restaurant. Switch to the Topping Station to add a variety of toppings to each pizza. Move to the Bake Station to cook the pizzas in the oven until they're baked just right. Jump to the Cutting Station to cut the pizza into perfect slices. Each station is a hands-on experience, where you'll need to drag, swipe, and tap your way through the pizza-building process. Use your hard-earned tips to buy restaurant upgrades and hats to wear, and you can also decorate your lobby with furniture and posters from the Furniture Shop. Can you turn your pizzeria into the most famous fast-food chain in the world?
How to play:
Select, drag and move ingredients - Left mouse button
About the creator:
Papa's Pizzeria was created by Flipline Studios, and was later emulated in HTML5 by AwayFL. Also play other Papa's Games games on Poki: Papa's Burgeria, Papa's Taco Mia and Papa's Freezeria
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Football club
Sagan Tosu (サガン鳥栖, Sagan Tosu) is a Japanese professional football club based in Tosu, Saga Prefecture. The club plays in the J1 League, which is the top tier of football in the country.
Name origin [ edit ]
Sagan is a coined word with a couple of meanings behind it. One of its homophones is sandstone (砂岩, sagan) in Japanese. This symbolises many small elements uniting to form one formidable object, for example as a metaphor for a team. Also, Sagan Tosu can be interpreted as "Tosu of Saga (Prefecture)" (佐賀ん鳥栖, Saga-n Tosu) in the area's dialect.
Play CALL OF DUTY: WARZONE Free NOW\n\n Explore 11 major points of interest and more in the next iteration of Call of Duty's massive Free-to-Play Battle Royale experience.