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A single-player video game is a video game where input from only one player is expected throughout the course of 🔔 the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player 🔔 mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player 🔔 modes.[1]
The question of the financial viability of single-player AAA games was raised following the closure of Visceral Games by Electronic 🔔 Arts (EA) in October 2024. Visceral had been a studio that established itself on a strong narrative single-player focus with 🔔 Dead Space, and had been working on a single-player, linear narrative Star Wars game at the time of the closure; 🔔 EA announced following this that they would be taking the game in a different direction, specifically "a broader experience that 🔔 allows for more variety and player agency".[6] Many commentators felt that EA made the change as they did not have 🔔 confidence that a studio with an AAA-scale budget could produce a viable single-player game based on the popular Star Wars 🔔 franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single-player 🔔 games (Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer 🔔 a games-as-a-service model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single-player model for 🔔 AAA was waning.[7][8][9][10] Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect Andromeda, acknowledged 🔔 that the culture within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player 🔔 triple-A game at EA is dead for the time being".[11] Bethesda on December 7, 2024, decided to collaborate with Lynda 🔔 Carter to launch a Public Safety Announcement to save single-player gaming.[12]
A few years later in 2024, EA was reported to 🔔 have revived interest in single-player games, following the successful launch of Star Wars Jedi: Fallen Order in 2024. The company 🔔 still planned on releasing live service games with multiplayer components, but began evaluating its IP catalog for more single-player titles 🔔 to revive, such as a remake of the Dead Space franchise.[13] Around the same time, head of Xbox Game Studios 🔔 Phil Spencer said that they still see a place for narrative-driven single-player games even though the financial drivers of the 🔔 market tended to be live service games. Spencer said that developing such games with AAA-scale budgets can be risky, but 🔔 with availability of services like cloud gaming and subscription services, they can gauge audience reaction to these games early on 🔔 and reduce the risk involved before releases.[14]
As the narrative and conflict in single-player gameplay is created by a computer rather 🔔 than a human opponent, single-player games are able to deliver certain gaming experiences that are typically absent—or de-emphasised—in multiplayer games.[15]