If you take a look at the Modern Warfare 3 pre-order information, you'll see that both the PlayStation and Xbox versions of the game are marked as "cross-gen edition" meaning that you'll not only be able to play them on last-gen consoles, but you'll also have access to the latest version at no additional cost if and ...
Call Of Duty Will Still Be On PlayStation\n\n A tweet from Xbox CEO Phil Spencer announced that this would not be the case with Call of Duty as Microsoft and PlayStation have signed a binding agreement to keep the shooter series on PlayStation following the acquisition of Activision Blizzard King.
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The increased file size was "due to the increased amount of content" at launch, including map files for Warzone, as well as the Zombies mode, and the fact that a lot of content from Modern Warfare II carries over to Modern Warfare III.
Modern Warfare has been out for almost two years, and after continuous updates, the game takes up a huge amount of space. Here's why Modern Warfare's file size is so huge. Modern Warfare started life with a massive 175GB requirement to store on drives, making it one of the biggest games ever.
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A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes.[1]
Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]
History [ edit ]
The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] and Space Invaders (1978).
The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]